Limited Sleeper Cache (guide): Difference between revisions

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(Created page with "==Notes== * Scanning Difficulty: IV * Entry: Frigates only * Pockets: 1 * Loot Boxes: 6 * Tank Required: No ==Quick Guide== * Activate Remote Pressure Control Unit & hack the container in the glowing wreck * Avoiding obstacles, circle around the outside of the site and activate Remote Defense Grid Unit * Hack all 5 remaining containers, avoiding Unstable Plasma Chambers & Pressure Clouds ==Pocket Guide(s)== * Pocket #1 "Ransacked Storage Site" ** Obstacles *** 2x Unstabl...")
 
 
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The Limited Sleeper Cache is the easiest of the three difficulties of Sleeper Cache, offering a low barrier of entry but generally insignificant loot. All six of the relic containers can be looted without taking damage, making the Limited Sleeper Cache an ideal stepping stone for Capsuleers trying to familiarize themselves with Cache mechanics in a safe and less-perilous environment.
==Notes==
==Notes==
* Scanning Difficulty: IV
* Scanning Difficulty: IV
Line 5: Line 7:
* Loot Boxes: 6
* Loot Boxes: 6
* Tank Required: No
* Tank Required: No
==Quick Guide==
==Quick Guide==
* Activate Remote Pressure Control Unit & hack the container in the glowing wreck
* Hack the relic container near the ''warp-in point''
* Avoiding obstacles, circle around the outside of the site and activate Remote Defense Grid Unit
* Activate '''Remote Pressure Control Unit''' & hack the container in the glowing wreck
* Hack all 5 remaining containers, avoiding Unstable Plasma Chambers & Pressure Clouds
* Hack 3 relic containers located near '''Unstable Plasma Chambers''' & '''Pressure Clouds'''
==Pocket Guide(s)==
* Bypass '''Forcefield''' with a microwarpdrive to hack the last relic container
* Pocket #1 "Ransacked Storage Site"
[[File:Limitedmockup.png]]
** Obstacles
 
*** 2x Unstable Plasma Chambers
==Pocket #1 "Ransacked Storage Site"==
**** Explodes when conditions are met, creating a Pressure Cloud in its wake   
* '''Obstacles'''
**** The explosion is triggered by a combination of distance and speed - slowboating allows closer proximity   
** 2x ''Unstable Plasma Chambers''
**** Stay 10km+? to avoid triggering them entirely, consider avoiding use of MWDs   
*** Explodes when conditions are met, dealing 500 damage & creating a Pressure Cloud in its wake   
*** 3x Pressure Clouds
*** The explosion is triggered by a combination of distance and speed - slowboating allows closer proximity   
**** Do 100dps+? while the player ship is within the cloud  
*** Stay 10km+? to avoid triggering them entirely, consider avoiding use of MWDs   
**** The cloud inside the glowing ship wreck can be temporarily disabled 
** 3x ''Pressure Clouds''
*** 1x Forcefield (hidden)
*** Do 100dps+? while the player ship is within the cloud  
**** Is activated when player ship approaches the container near the Remote Defense Grid Unit   
** 1x "Wreck Cloud"
** Loot Containers
** 1x ''Forcefield'' (hidden)
*** 1 relic near warp-in point
*** Is activated when player ship approaches the container near the Remote Defense Grid Unit   
*** 3 relic are scattered in the center between the two types of obstacles
* '''Relics'''
*** 1 relic covered by a special Pressure Cloud
** 1 relic near warp-in point
**** This specific container is easily-distinguishable because it's inside a big, glowing ship wreck   
** 1 relic covered by a special Pressure Cloud
**** Disable the special Pressure Cloud by hacking Remote Pressure Control Unit (data)  
*** This specific container is easily-distinguishable because it's inside a big, glowing ship wreck   
***** Failing causes 100? damage, but this hack is repeatable so you have unlimited tries
*** Disable the special Pressure Cloud by hacking Remote Pressure Control Unit (data)  
***** Successful hacks disables the cloud for 30? seconds
**** Failing causes 100? damage, but this hack is repeatable so you have unlimited tries
*** 1 relic guarded by a Forcefield (initially hidden)
**** Successful hacks disables the cloud for 30? seconds
**** This specific container is the furthest one away and has a Remote Defense Grid Unit nearby
** 3 relic are scattered in the center between the two types of obstacles
**** The Forcefield activates when a player ship draws near the container it protects
** 1 relic guarded by a Forcefield (initially hidden)
**** Disable the Forcefield by hacking the Remote Defense Grid Unit (data)
*** This specific container is the furthest one away and has a Remote Defense Grid Unit nearby
*** The Forcefield activates when a player ship draws near the container it protects
*** There are three ways to deal with the Forcefield:
**** 1) Use a Microwarpdrive to outrun the trigger, resulting in you ending up inside of the forcefield
**** 2) Trigger and destroy it with 150+ DPS
**** 3) Disable it by hacking the Remote Defense Grid Unit in the center of the pocket
***** Failing may cause container to explode after 10? seconds, causing 1,500? damage at 5,000m? range
***** Failing may cause container to explode after 10? seconds, causing 1,500? damage at 5,000m? range
***** Avoid all damage by immediately burning away if you fail the hack
***** Avoid all damage by immediately burning away if you fail the hack
***** Successful hacks permanently disable the forcefield
***** It may be possible to fly behind the container and slowboat up to it, avoiding the need to hack

Latest revision as of 19:34, 30 August 2023

The Limited Sleeper Cache is the easiest of the three difficulties of Sleeper Cache, offering a low barrier of entry but generally insignificant loot. All six of the relic containers can be looted without taking damage, making the Limited Sleeper Cache an ideal stepping stone for Capsuleers trying to familiarize themselves with Cache mechanics in a safe and less-perilous environment.

Notes[edit]

  • Scanning Difficulty: IV
  • Entry: Frigates only
  • Pockets: 1
  • Loot Boxes: 6
  • Tank Required: No

Quick Guide[edit]

  • Hack the relic container near the warp-in point
  • Activate Remote Pressure Control Unit & hack the container in the glowing wreck
  • Hack 3 relic containers located near Unstable Plasma Chambers & Pressure Clouds
  • Bypass Forcefield with a microwarpdrive to hack the last relic container

Pocket #1 "Ransacked Storage Site"[edit]

  • Obstacles
    • 2x Unstable Plasma Chambers
      • Explodes when conditions are met, dealing 500 damage & creating a Pressure Cloud in its wake
      • The explosion is triggered by a combination of distance and speed - slowboating allows closer proximity
      • Stay 10km+? to avoid triggering them entirely, consider avoiding use of MWDs
    • 3x Pressure Clouds
      • Do 100dps+? while the player ship is within the cloud
    • 1x "Wreck Cloud"
    • 1x Forcefield (hidden)
      • Is activated when player ship approaches the container near the Remote Defense Grid Unit
  • Relics
    • 1 relic near warp-in point
    • 1 relic covered by a special Pressure Cloud
      • This specific container is easily-distinguishable because it's inside a big, glowing ship wreck
      • Disable the special Pressure Cloud by hacking Remote Pressure Control Unit (data)
        • Failing causes 100? damage, but this hack is repeatable so you have unlimited tries
        • Successful hacks disables the cloud for 30? seconds
    • 3 relic are scattered in the center between the two types of obstacles
    • 1 relic guarded by a Forcefield (initially hidden)
      • This specific container is the furthest one away and has a Remote Defense Grid Unit nearby
      • The Forcefield activates when a player ship draws near the container it protects
      • There are three ways to deal with the Forcefield:
        • 1) Use a Microwarpdrive to outrun the trigger, resulting in you ending up inside of the forcefield
        • 2) Trigger and destroy it with 150+ DPS
        • 3) Disable it by hacking the Remote Defense Grid Unit in the center of the pocket
          • Failing may cause container to explode after 10? seconds, causing 1,500? damage at 5,000m? range
          • Avoid all damage by immediately burning away if you fail the hack