Limited Sleeper Cache (guide): Difference between revisions
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** 1 relic guarded by a Forcefield (initially hidden) | ** 1 relic guarded by a Forcefield (initially hidden) | ||
*** This specific container is the furthest one away and has a Remote Defense Grid Unit nearby | *** This specific container is the furthest one away and has a Remote Defense Grid Unit nearby | ||
*** The Forcefield activates when a player ship draws near the container it protects | *** The Forcefield activates when a player ship draws near the container it protects | ||
*** | *** There are three ways to deal with the Forcefield: | ||
**** Failing may cause container to explode after 10? seconds, causing 1,500? damage at 5,000m? range | **** 1) Use a Microwarpdrive to outrun the trigger, resulting in you ending up inside of the forcefield | ||
**** Avoid all damage by immediately burning away if you fail the | **** 2) Trigger and destroy it with 150+ DPS | ||
**** 3) Disable it by hacking the Remote Defense Grid Unit in the center of the pocket | |||
***** Failing may cause container to explode after 10? seconds, causing 1,500? damage at 5,000m? range | |||
***** Avoid all damage by immediately burning away if you fail the hack |
Revision as of 09:22, 29 August 2023
The Limited Sleeper Cache variety is the easiest of the three difficulties of Sleeper Cache, offering a low barrier of entry but generally insignificant loot. All of the relic containers can be hacked without risk to your ship, making the Limited Sleeper Cache ideal training grounds for Capsuleers trying to familiarize themselves with Cache mechanics in a safe and less-competitive environment.
Notes
- Scanning Difficulty: IV
- Entry: Frigates only
- Pockets: 1
- Loot Boxes: 6
- Tank Required: No
Quick Guide
- Hack the relic container near the warp-in point
- Activate Remote Pressure Control Unit & hack the container in the glowing wreck
- Hack 3 relic containers located near Unstable Plasma Chambers & Pressure Clouds
- Bypass Forcefield with a microwarpdrive to hack the last relic container
Pocket #1 "Ransacked Storage Site"
- Obstacles
- 2x Unstable Plasma Chambers
- Explodes when conditions are met, dealing 500 damage & creating a Pressure Cloud in its wake
- The explosion is triggered by a combination of distance and speed - slowboating allows closer proximity
- Stay 10km+? to avoid triggering them entirely, consider avoiding use of MWDs
- 3x Pressure Clouds
- Do 100dps+? while the player ship is within the cloud
- The cloud inside the glowing ship wreck can be temporarily disabled
- 1x Forcefield (hidden)
- Is activated when player ship approaches the container near the Remote Defense Grid Unit
- 2x Unstable Plasma Chambers
- Relics
- 1 relic near warp-in point
- 1 relic covered by a special Pressure Cloud
- This specific container is easily-distinguishable because it's inside a big, glowing ship wreck
- Disable the special Pressure Cloud by hacking Remote Pressure Control Unit (data)
- Failing causes 100? damage, but this hack is repeatable so you have unlimited tries
- Successful hacks disables the cloud for 30? seconds
- 3 relic are scattered in the center between the two types of obstacles
- 1 relic guarded by a Forcefield (initially hidden)
- This specific container is the furthest one away and has a Remote Defense Grid Unit nearby
- The Forcefield activates when a player ship draws near the container it protects
- There are three ways to deal with the Forcefield:
- 1) Use a Microwarpdrive to outrun the trigger, resulting in you ending up inside of the forcefield
- 2) Trigger and destroy it with 150+ DPS
- 3) Disable it by hacking the Remote Defense Grid Unit in the center of the pocket
- Failing may cause container to explode after 10? seconds, causing 1,500? damage at 5,000m? range
- Avoid all damage by immediately burning away if you fail the hack